The company likelylearned big lessons fromRed Dead Redemption 2,butGTA 6could also stand to learn fromGTA 5.

However, the single-player gameplay came way before online and was praised heavily.

It is also a very important gateway and tease for the online mode.

GTA 6 Lucia in front of a night-time scene

Over a decade later, it’s a frustrating mechanic that makesGTA 5feel very outdated.

Police should respond appropriately to the scale of the crime inGTA 6.

Reworked the police entirely inGTA 6would be one of the biggest ways to enhance both realism and gameplay diversity.

Grand Thet Auto 5 character art from loading screen over forest from GTA 5.

While it was cool to have a unique ability, they seemed very generic.

Trevor’s made sense, but the abilities of Franklin and Michael felt tacked on.

Those two should have had abilities that matched their personalities.

GTA 6 and RDR2 characters and imagery

Another big issue with the abilities is that they’re only ever needed a few times in the game.

The experience is the reward, which is only nice the first time through.

IfGTA 6wants to enhance the opportunities for interesting replayability, it can’t make this same mistake.

Grand Theft Auto Franklin Michael Trevor in Front of Vice City Sign.

Custom Image by Jorge Aguilar

As successful as the online mode is, players don’t want it shoved down their throats.

Whether Rockstar will keep this trend going is up in the air.

It’s hard for a company not to advertise a huge moneymaker when it has the opportunity to.

Lucia and her unnamed partner in crime in Grand Theft Auto 6’s promo art.

If Rockstar can keep this going, it’d make players trust the company a lot more.

Plenty of other games have the environment showing damage, so it’s not unreasonable.

In fact,Watch Dogslets players take out traffic lights and cause car crashes.

gta-6-custom-cover.jpg

In fact, I can’t remember the names of those antagonists despite beating the game three times.

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