The culture you choose to play as through a particular age will directly affect the visuals.

Thanks to the new army commanders ofCiv 7,though,players can relocate unlocked units to new battlefields.

Legacies work as milestones, giving players something to build from when they embark on future conquests through history.

Split image showing a settlement in Civilization 6, and the Potala Palace

As these Age-specific objectives are completed, they become available for use in later playthroughs.

This system wasn’t present inCiv 6,and adds another layer of complexity toCivilization 7.

It also makes the progression of a civilization’s technology feel less stilted and chaotic.

Some of the new Civilization 6 leaders taking the form of a golden mountain-like structure.

Included in those returned features are natural disasters.

These events can provide great challenges for players and their civilizations, and even call for international cooperation.

These more broad categories do away with divisions like those that existed inCiv 6between the ancient and classical eras.

Leaders from Civilization 7 and Civilization 6.

Custom Image by Katarina Cimbaljevic

Some players may be upset about this simplification.

Civilization 6 includes multiple unique but complex features that can make it seem daunting to new players.

Understanding them is the key to victory.

Hatsepsut, augustus and Xerxes from Civilization 7

Commanders have their own upgrade trees and become very valuable assets to each civ in the game.

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