The sheer number of games released in close succession is staggering.

The sustained excellence shows that the studio has achieved a perfect workflow.

This is hard to do when there are multiple protagonists across different time periods.

Goro Majima from Pirate Yakuza in Hawaii next to Ichiban from Like a Dragon and Ryōma from Ishin.

Since these games aren’t huge blockbusters, the lack of technical progress isn’t a deal-breaker.

It is not easy to make a game, and even indie games can take years to complete.

Thelengthening development cycles of current games can be attributed to many factorsthat seem to grow over time.

Character from Like A Dragon Pirate Yakuza In Hawaii in combat

Basically, the growth in demand naturally means longer development.

This pattern has clearly been accepted by the industry overall, but it’s being challenged by RGG studio.

The avoidance of obvious asset reuse is a relatively modern problem.

Cookie Run Kingdom Eternal Sugar Cookie and Prophet Cookie

In the early days of gaming, limited hardware capabilities dictated many design choices.

Storing large amounts of high-resolution graphics, complex animations, and diverse sound effects was simply not feasible.

Strategically reusing assets can yield high-quality resultswithout the crippling development cycles plaguing many studios.

Like A Dragon Goro Majima in pirate outfit next to himself shooting to right and himself looking left.

Custom Image by Jorge Aguilar

The game’s success hinges on leveraging pre-existing assets and established mechanics from previous entries in theLike A Dragonseries.

Source:Ungeek

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Pirate Yakuza Majima and Noah recruiting Onigiri the cat to Goro Animal Kingdom.

Like a Dragon Pirate Yakuza in Hawaii screenshot of a pirate ship approaching a city.

The pirate crew toasts over a meal in a screenshot from Like A Dragon PIrate Yakuza in Hawaii.

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