The sheer number of games released in close succession is staggering.
The sustained excellence shows that the studio has achieved a perfect workflow.
This is hard to do when there are multiple protagonists across different time periods.
Since these games aren’t huge blockbusters, the lack of technical progress isn’t a deal-breaker.
It is not easy to make a game, and even indie games can take years to complete.
Thelengthening development cycles of current games can be attributed to many factorsthat seem to grow over time.
Basically, the growth in demand naturally means longer development.
This pattern has clearly been accepted by the industry overall, but it’s being challenged by RGG studio.
The avoidance of obvious asset reuse is a relatively modern problem.
In the early days of gaming, limited hardware capabilities dictated many design choices.
Storing large amounts of high-resolution graphics, complex animations, and diverse sound effects was simply not feasible.
Strategically reusing assets can yield high-quality resultswithout the crippling development cycles plaguing many studios.
Custom Image by Jorge Aguilar
The game’s success hinges on leveraging pre-existing assets and established mechanics from previous entries in theLike A Dragonseries.
Source:Ungeek
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