The main gameplay involved a high-stakes chase where players took on the roles of either Assassins or Templars.

Besides the main assassination tasks,the games included various other modes that offered different strategies.

This created a social stealth experience where careful planning and cunning were more effective than just brute strength.

Baldur’s Gate 3, Elden Ring,  Divinity Original Sin 2, Dark Souls and Diablo 4

The biggest issue was matchmaking.

While some games of the time had great matchmaking systems, others, like theAssassin’s Creedfranchise, struggled.

The biggest problem was the lack of dedicated servers,which meant players relied on peer-to-peer connections.

Assassin’s Creed 3 multiplayer characters

This led to lag, game delays, and cheating, ruining the experience for many players.

With dedicated servers, everyone would have a stable and fair gaming environment.

Another big issue was the small number of players.

Naoe and Bayek in front of an image from the Assassin’s Creed Animus Hub

None of those issues are problems anymore.

Even I love the game, and I think everyAssassin’s Creedgame should be about assassins.

If a new version of theBlack Flagmultiplayer does well, Ubisoft could add it to the Animus Hub.

Assassin’s Creed 4 Black Flag protagonist Edward Kenway in between a ship battle and a sailor with a weapon.

Custom Image by Jorge Aguilar

Hopefully, multiplayer will be the next thing on Ubisoft’s list.

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Yasuke and Naoe with weapons in Assassin’s Creed Shadows.

Assassin’s Creed Unity players in a group together.

Edward Kenway looking at a skull in Assassin’s Creed 4 Black Flag.

Assassin’s Creed IV: Black Flag’s Edward Kenway wielding two swords, surrounded by four other pirates on a ship’s deck.

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