Repetition has always been part ofAssassins Creed; even fan-favorite games follow similar patterns.

As the worlds got bigger, the problem only grew.

Clearing out forts, syncing viewpoints, and collecting scattered items can feel more like busywork than adventure.

Yasuke, Naoe, and Oda Nobunaga in a collage of images from Assassin’s Creed Shadows.

Even with great stories and fun combat, the series has struggled to keep things fresh.

Thats whyAssassins Creed Shadowsstands out.

Heres how to complete each one of them, with additional resources for some.

Three characters from left to right: Ezio, Kassandra, and Altaïr. Ezio and Altaïr are both wearing white, hooded robes, while Kassandra wears a bright red cape over classical Greek armor, with nothing covering her hair, which is braided over one shoulder.

Even some of the most beloved entries, likeAssassins Creed II, had their share of repetitive tasks.

Black Flagis anotherwell-received Assassins Creed gameand was one of 2013s best-selling games.

The open-world RPG era only made things worse.

Assassin’s Creed Shadows naoe with yasuke petting a dog.

WithOrigins, Odyssey,andValhalla,Ubisoft went bigger than ever.

The worlds were massive, but they were filled with activities that often felt copy-pasted.

Forts, camps, and enemy outposts all started blending together.

Character riding a camel and drawing his bow and arrows at enemies in Assassin’s Creed Origins.

Instead of carefully designed challenges, players were given huge checklists to complete.

Thats not to say the games werent fun.

The combat improved, the stories got deeper, and the controls were stunning.

Naoe Takeda kneeling in front of a Castle in Assassin’s Creed Shadows.

The problem isnt just the size of the world, its how that space is used.

Assassins Creed Shadowsis the newest AC installment, taking place in feudal Japan.

One big change is how light and shadow affect gameplay.

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Staying hidden isnt just about breaking line of sight.

Darkness helps players stay out of sight,but light sources can change that fast.

If a sudden light source appears or the sun rises, hiding spots disappear.

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Players have to stay alert and adjust.

Weather also plays a role.

Rain makes footsteps quieter, while mud slows movement.

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These small details make sneaking around feel realistic and different each time.

Instead of just memorizing enemy patrols, players have to react to the world around them.

Lastly,Shadowshas two playable characters, each with their own style.

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Yasuke is a strong warrior who can use stealth but is better in combat.

Naoe, a shinobi, is quick and quiet, making sneaky approaches feel more rewarding.

With these new mechanics, stealth feels more exciting and useful.

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Instead of being just another option, its the heart of the game.

Scaling down the world a bit could also help.

Instead of filling a massive map with copy-paste objectives,futureAssassins Creedgames could focus on detailed, handcrafted locations.

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With better level design and deeper stealth mechanics, missions would feel more engaging.

Bringing back classic features like social stealth is another smart move.

In earlyAssassins Creedgames,blending into crowds added depth to missions.

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It makes exploration feel more natural instead of like just another task list.

Stealth-focused gameplay naturally creates more variety.

It could finally break the cycle of repetitive open-world content that has plagued the last so manyACgames.

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