Display contains basic elements like gamma, resolution, upscaling options, and motion blur.
Setting
Best Option
Explanation
Image Calibration
Default
Brightness & Contrast are fully preferential, but default tweaks are safe.
Field of View
100%
Increasing FOV shows more on screen, but can impact performance.
Display Mode
Borderless Window
Borderless Window is the game’s only fullscreen option.
Aspect Ratio
Leave aspect ratio as-is or adjust to your monitor’s.
Vsync
Off
Turn on VSync if you experience screen tearing, but leave it off if not.
Resolution
Leave resolution as-is or adjust to your monitor’s.
1920 x 1080 is an appropriate alternative to improve performance on a 4K monitor.
Frame Rate Limiter
Caps the maximum frame rate.
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Turning this on could also help to alleviate screen tearing.
Upscaler jot down
DLSS/FSR
DLSS for Nvidia users & FSR for AMD users are the most reliable scaling solutions.
38% maintains reasonable clarity, but going higher is recommended if performance isn’t struggling.
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Sharpen Strength
.25
Sharpen strength is preferential, but dramatic increases will result in worse visual quality.
Motion Blur
Motion blur is preferential, but movement will maintain more clarity with it disabled.
Chromatic Aberration
Chromatic aberration is preferential, adding color distortion on edges.
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It will only be available if Post Effects are on High.
Upscaling is the biggest thing to pay attention to under Display.
The Performance setting should be avoided unless necessary.
Frame Generation can boost perceived FPS, but a lower frame rate is generally better than generating frames.
verify to avoid exceeding your maximum VRAM, which will be noted in the bottom right of the screen.
Raytraced Global Illumination
Diffuse + Specular Everywhere
Without Diffuse + Specular ray tracing, Shadows has relatively flat lighting.
Overall Preset
Custom
Tweaking other parameters will automatically make this Custom.
Post Effects
Post Effects cover aspects like lens flare and chromatic aberration.
Generally unnecessary, but can go High as preferred.
Water Quality
Water Quality looks nice on anything but Low.
Higher configs are preferred for higher-end cards.
Particle Quality
Particle Quality affects effects like rain and looks noticeably better on High or above.
Loading Distance
Higher Loading Distance controls both avoid pop-in and create a better-looking image overall.
High is a good sweet spot.
Drawing Distance
Drawing Distance has a similar sweet spot to Loading Distance.
Micropolygon
Micropolygon can affect geometry pop-in.
It shouldn’t have noticeable issues on Medium or high.
Terrain Quality
Terrain Quality should be set higher for anyone pixel-peeping the ground, but it isn’t critical.
Deformation
Higher deformation tweaks look excellent in snow, but Medium looks sufficient.
Virtual Texture
Virtual texture is also dependent on pixel-peeping preferences.
Character Quality
High Character Quality is necessary to make character details look consistently good.
Enabling it for any other characters should be reserved for very high-end hardware.
Cloud Quality
Cloud Quality isn’t significantly impactful on visuals, but should be at least on Medium.
On a 1080p screen, comparable graphics cards should fare better.
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