Display contains basic elements like gamma, resolution, upscaling options, and motion blur.

Setting

Best Option

Explanation

Image Calibration

Default

Brightness & Contrast are fully preferential, but default tweaks are safe.

Field of View

100%

Increasing FOV shows more on screen, but can impact performance.

Assassin’s Creed Shadows yasuke and naoe

Display Mode

Borderless Window

Borderless Window is the game’s only fullscreen option.

Aspect Ratio

Leave aspect ratio as-is or adjust to your monitor’s.

Vsync

Off

Turn on VSync if you experience screen tearing, but leave it off if not.

Assassin’s Creed Shadows naoe with yasuke petting a dog.

Resolution

Leave resolution as-is or adjust to your monitor’s.

1920 x 1080 is an appropriate alternative to improve performance on a 4K monitor.

Frame Rate Limiter

Caps the maximum frame rate.

ACShadows Yasuke and Naoe with a PC monitor

Custom Image by Katarina Cimbaljevic

Turning this on could also help to alleviate screen tearing.

Upscaler jot down

DLSS/FSR

DLSS for Nvidia users & FSR for AMD users are the most reliable scaling solutions.

38% maintains reasonable clarity, but going higher is recommended if performance isn’t struggling.

Display Settings menu in AC Shadows

Custom Image by Ben Brosofsky

Sharpen Strength

.25

Sharpen strength is preferential, but dramatic increases will result in worse visual quality.

Motion Blur

Motion blur is preferential, but movement will maintain more clarity with it disabled.

Chromatic Aberration

Chromatic aberration is preferential, adding color distortion on edges.

Naoe and Yasuke in Assassin’s Creed Shadows

Custom Image by Ben Brosofsky

It will only be available if Post Effects are on High.

Upscaling is the biggest thing to pay attention to under Display.

The Performance setting should be avoided unless necessary.

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Frame Generation can boost perceived FPS, but a lower frame rate is generally better than generating frames.

verify to avoid exceeding your maximum VRAM, which will be noted in the bottom right of the screen.

Raytraced Global Illumination

Diffuse + Specular Everywhere

Without Diffuse + Specular ray tracing, Shadows has relatively flat lighting.

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Overall Preset

Custom

Tweaking other parameters will automatically make this Custom.

Post Effects

Post Effects cover aspects like lens flare and chromatic aberration.

Generally unnecessary, but can go High as preferred.

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Water Quality

Water Quality looks nice on anything but Low.

Higher configs are preferred for higher-end cards.

Particle Quality

Particle Quality affects effects like rain and looks noticeably better on High or above.

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Loading Distance

Higher Loading Distance controls both avoid pop-in and create a better-looking image overall.

High is a good sweet spot.

Drawing Distance

Drawing Distance has a similar sweet spot to Loading Distance.

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Micropolygon

Micropolygon can affect geometry pop-in.

It shouldn’t have noticeable issues on Medium or high.

Terrain Quality

Terrain Quality should be set higher for anyone pixel-peeping the ground, but it isn’t critical.

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Deformation

Higher deformation tweaks look excellent in snow, but Medium looks sufficient.

Virtual Texture

Virtual texture is also dependent on pixel-peeping preferences.

Character Quality

High Character Quality is necessary to make character details look consistently good.

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Enabling it for any other characters should be reserved for very high-end hardware.

Cloud Quality

Cloud Quality isn’t significantly impactful on visuals, but should be at least on Medium.

On a 1080p screen, comparable graphics cards should fare better.

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