But at the same time, it’s also shockingly original, with avant-garde turn-based gameplay innovation.

A year later, in an event known as the Gommage, everyone of that age fades to dust.

Emotions are big, strongly felt, and rashly acted upon, often causing further regrets.

Indiana Jones from Indiana Jones and the Great Circle next to Hazel from South Of Midnight and Maelle from Expedition 33.

But it all plays out with a surprising degree of subtlety that steers clear of melodrama.

It often introduces philosophical conundrums without overanalyzing them, leaving them for the player to puzzle out.

However, as a result, it does sometimes skim over the more interesting aspects of its fantasy races.

Gustave and Renoir from Clair Obscur: Expedition 33 looking sad.

Character backgrounds are explored extensively in optional scenesyou can view while resting at camp.

Performing timing-based inputs increases the efficacy of your attacks,Mario RPGstyle.

And many enemies attack in odd, arrhythmic patterns, expertly calculated to throw you off.

Sciel and Lune In Clair Obscur Expedition 33

I playedClair Obscuron Expeditoner difficulty, which is the recommended level.

Dodge and parry timing is significantly less important in the easier Story mode.

Every blow feels impactful, accompanied by frenetic camera transitions and flashy attack animations.

Gustave and Maelle with meaningful looks in front of a fractured monolith in a collage of images from Clair Obscur Expedition 33.

Custom Image by Lee D’Amato

Crucially,each character has its own unique mechanics.

In turn, the camaraderie and trust the characters build felt that much more real.

Enemy design can be a little inconsistent, but when it’s at its best, it soars.

Gustave, Lune, Sciel, and Maelle stand at the end of a vast, flowery field, beneath cloudy skies and with the Monolith on the horizon, in a screenshot from Clair Obscur.

However,many areas are laid out rather confusingly, which can be both a pro and a con.

Part of the problem isClair Obscur’s lack of mini-maps.

It’s taking theElden Ringapproach to mapping, where the most obvious path often isn’t the way forward.

Gustave and Sophie standing beneath a tree with red and white leaves in Clair Obscur.

In certain places, this contributes to the general unease and tension inherent in the narrative.

In others, it makes exploring feel like a chore.

Still,exploring The Continent is duly rewarding, even if navigating it is a little clunky.

Maelle attacks a shielded enemy with a leaping strike in a screenshot from Clair Obscur.

Most areas are constantly offering up side paths, usually culminating in some sort of optional enemy or treasure.

It nails that classic RPG feeling in every conceivable way, while also going firmly in its own direction.

Monoco browsing his combat menu in a screenshot from Clair Obscur.

The members of Expedition 33 marvel at an underwater area in Clair Obscur.

Gustave and Maelle standing amid ruins in Clair Obscur Expedition 33.

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Clair Obscur: Expedition 33 character standing in a field of flowers with a dark sky

Clair Obscur Expedition 33 screenshot showing a large bent tower rising over a city

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Clair Obscur: Expedition 33

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