Marathon’s aesthetic is bound to be divisive, butthere’s a big difference between divisiveness and indifference.

Plenty of people hated the wayConcordlooked, and those who didn’t were mostly more neutral than enthused.

An eclectically pointed mix ofMirror’s Edge, untexturedGarry’s Modmaps, and the digital frigidity of ’90s cyberpunk.

Haymar, a character from Concord, in front of a patterned background from the game.

There’s a whiff of corporate sensibility toMarathon, too, but it manifests in a very different way.

Instead of dodging hyper-saturation and eye-bleeding effects,Marathon’s gameplay trailersembrace that hostility and run with it.

Right now,all we know is thatMarathonisn’t free-to-play, which is fine by me.

Sciel and Lune In Clair Obscur Expedition 33

It’s still a hurdle, butBungie has more spring in its step thanConcorddeveloper Firewalk Studios did.

It’s just not the example that applies best toMarathon.

Bungie initially started off with games like Marathon for Mac.

Haymar from Concord next to a Marathon character

Custom Image by Ben Brosofsky

Marathon Bungie character next to a first-person view of gameplay

Custom Image by Ben Brosofsky

Bungie Halo 3 Poster

Bungie is a video game company headquartered in Seattle, Washington, that focuses on various game types – primary shooters - in the industry. Bungie initially started off with games like Marathon for Mac. Eventually, it went on to create some of the biggest franchises in gaming, such as the original Halo franchise from Halo 1 – Halo Reach. After a partnership with Activision and later being acquired by PlayStation, Bungie adjusted focus to games as a service with the Destiny franchise.

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