However, none of this is fully under the Slayer’s control.
That’s very much the story of DOOM: The Dark Ages."
Flail
The Flail deals significant impact damage and generates a damaging blast on contact.
Each hit of a combo will trigger this effect, making t very effective against groups of enemies.
Combat Shotgun
An effective medium-to-close-range weapon that deals moderate damage.
Super Shotgun
A weapon that deals devastating close-range damage.
The Impaler
A precision weapon that delivers high damage with a slow rate of fire.
Headshots will deal significant damage bonus damage.
The Shredder
A fully automatic weapon that deals effective damage at any range.
The Accelerator
A high-rate-of-fire weapon with moderate speed that is most effective at close-to-mid range.
Twin Barrel
A weapon that launches power plasma spikes at a moderate rate of fire.
Pulverizer
Throws shards of bone in a wide spread and most effective at mid-range.
Custom image by Katarina Cimbaljevic
Reaver Chainshot
Fires a dense spherical core that deals damage on contact before being retracted.
What do I do?
Well, I could move.
It’s DOOM, movement is a part of defense.
But I could also block.
If I can time their attack, I can parry the attack.
I can just tank the damage and get a clean shot.
It’s all contextual.
“That was the philosophy for the whole game.
“It’s taken years to fine-tune it,” Stratton explained.
Instead, it was important to both Stratton and Martin thatthe title remain a single-player experience.
“You get a sense of the kind of overwhelming nature they’re facing in that moment.
You are the sole warrior on the battlefield, taking on this massive invading force.
It makes you the hero.”
Part of the decision is about resources.
Multiplayer is so different.
No deviating from that, just staying true to what the game was designed for.”