Of course, forGhost of Tsushimafans, that may not seem like a big problem.

After all, for the most part,Ghost of Tsushimawas a genuine triumph both commercially and critically.

Of course, it is these issues thatGhost of Yoteineeds to overcome.

A closeup of Atsu, the protagonist of Ghost of Yotei

While not perfect by any stretch,Shadowsis better thanTsushimain a lot of ways, especially where it counts.

However,whatTsushimalacks is a strong stealth sandbox, and that’s whereAssassin’s Creed Shadowscomes in.

Shadows’stealth is superiortoGhost of Tsushima’sin so many ways.

Atsu from Ghost of Yotei kneeling with a piece of paper with Naoe and Yasuke from Assassin’s Creed Shadows behind her.

Crouching shouldn’t be enough to evade detection.

Like inShadows,players should need to strategize how best to approach a situation stealthily inGhost of Yotei.

This way,Ghost of Yotei’sstorydoesn’t just feel like a rehash ofTsushima’sand offers players a fresh new perspective.

Key art for Pokemon TCG Pocket’s Celestial Guardians set

Instead,Ghost of Yoteishould really be a lot more likeShadowsthanTsushima, including in other areas of gameplay.

WhileTsushimacan’t have changing seasons, it is something thatYoteicould look to implement to make exploration more immersive.

Atsu from Ghost of Yotei pulling out her katana next to Naoe from Assassin’s Creed Shadows holding her katana.

Custom Image by: Tom Wilson

Jin standing with a katana in his Ghost armor in Ghost of Tsushima.

Atsu sitting holding fabric in the key art for Ghost of Yotei.

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Ghost of Yotei

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