Of course, forGhost of Tsushimafans, that may not seem like a big problem.
After all, for the most part,Ghost of Tsushimawas a genuine triumph both commercially and critically.
Of course, it is these issues thatGhost of Yoteineeds to overcome.
While not perfect by any stretch,Shadowsis better thanTsushimain a lot of ways, especially where it counts.
However,whatTsushimalacks is a strong stealth sandbox, and that’s whereAssassin’s Creed Shadowscomes in.
Shadows’stealth is superiortoGhost of Tsushima’sin so many ways.
Crouching shouldn’t be enough to evade detection.
Like inShadows,players should need to strategize how best to approach a situation stealthily inGhost of Yotei.
This way,Ghost of Yotei’sstorydoesn’t just feel like a rehash ofTsushima’sand offers players a fresh new perspective.
Instead,Ghost of Yoteishould really be a lot more likeShadowsthanTsushima, including in other areas of gameplay.
WhileTsushimacan’t have changing seasons, it is something thatYoteicould look to implement to make exploration more immersive.
Custom Image by: Tom Wilson