I also thought the reasoning behind cutting this additional content was interesting given the current state of theZeldafranchise.
Wind Wakers map felt big at the time of its releasefor several reasons.
Previous 3DZeldagames had maps that were sectioned off with plenty of loading screens.
This made the world feel massive because it wasnt broken up into smaller sections.
In a way,Wind Wakerwas a precursor toBreath of the Wild.
Wind Wakers big world is also why its one of my least-replayedZeldagames.
I remember being extremely excited about this concept at the time becauseit was so novel for aZeldagame.
However,Wind Wakers big world is also why its one of my least-replayedZeldagames.
Still, for its time,Wind Wakerwas exceptional.
Likely, the cut levels came later in the game, sincethe early stages ofWind Wakerfollow a clearZeldapattern.
It was then reiterated inOcarina of Time, and it seems clearWind Wakerwas meant to continue this pattern.
After mentioning the cut content, Miyamoto said, Some people still say the game is too big.
custom image by Katarina Cimbaljevic
This implies that concerns about the games size initially led to the cuts.
Some Zelda games are harder to find than others, often due to their low sales during release.
They’ve since become the most expensive in the series.
Ironically, the games cut content might have helped with this.
Denser game worlds tend to feel smaller, even if they are still technically pretty large.
Ive seen speculation thatWind Wakermay be getting a remake for the Switch 2 at some point.
Source:BordersDown
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