While the Multiplayer was laid out and easy to see, it would have cost the team time.
If you haven’t played it but have playedOutriders, it’s incredibly similar.
These tasks involved hacking computers, protecting moving drones, or taking out key enemies.
A big reason the mode worked so well was its detailed character customization.
Adepts used powerful biotic attacks to control the battlefield, throwing enemies around or creating protective barriers.
Engineers used tech skills to shock foes, deploy helpful drones, and weaken enemy defenses.
Gear choices also mattered, offering useful bonuses that could change how the game felt.
Teamwork was key, and players worked together.
They used their strengths to help each other and cover weaknesses, making the experience feel well-balanced.
Many decisions players made in otherMass Effect games would get referenced and help or hurt the overall score.
People loved the multiplayer mode but hated how it was tied to the story mode.
This forced connection between multiplayer and the single-player story was very unfair.
Custom Image by Jorge Aguilar
The old loot box system, which relied too much on luck and money, should be removed.
People loved the multiplayer mode but hated how it was tied to the story mode.
That’s something that would be easy to avoid inMass Effect 5.
If not, the game will miss out on a special part ofMass Effect 3.
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