This is especially true since theZeldahero has no overt dialogue throughout the games.
The simple but challenging game gave the character little personality or defining qualitieshe was simply a brave hero.
This presents a problem forthe upcomingLegend of Zeldamoviesince it’s difficult to imagine a speaking Link.
However, there may be a perfect solution.
The 1989 animatedLegend of ZeldaTV series proved how catastrophic giving Link a voice can be.
TheZeldamoviecould continue this trend by making the live-action version of the character non-verbal.
Additionally, not justanycharacterespecially in the way of video game movie adaptationscould work as a non-verbal protagonist.
Of course, this isn’t to say that Link wouldn’t communicate at all in theLegend of Zeldamovie.
This could be interesting to explore in Hyrule.
The fantasy kingdom already has its own alphabet, which die-hard fans have spent years learning to read.
First, theZeldamovie would have the job of casting the right actor.
It’stypically preferred that a character representing a minority group be portrayed by an actor who belongs to that community.
Moreover,a non-verbal Link must be highly expressivea tough job for any actor.
Link isn’t technically silent in the games, his dialogue is just implied.
Link isn’t technically silent in the games, his dialogue is just implied.